"use strict"; var Easing = { linear: function linear(k) { return k; }, quadraticIn: function quadraticIn(k) { return k * k; }, quadraticOut: function quadraticOut(k) { return k * (2 - k); }, quadraticInOut: function quadraticInOut(k) { if ((k *= 2) < 1) { return 0.5 * k * k; } return -0.5 * (--k * (k - 2) - 1); }, cubicIn: function cubicIn(k) { return k * k * k; }, cubicOut: function cubicOut(k) { return --k * k * k + 1; }, cubicInOut: function cubicInOut(k) { if ((k *= 2) < 1) { return 0.5 * k * k * k; } return 0.5 * ((k -= 2) * k * k + 2); }, elasticIn: function elasticIn(k) { var s; var a = 0.1; var p = 0.4; if (k === 0) return 0; if (k === 1) return 1; if (!p) { p = 0.3; } if (!a || a < 1) { a = 1; s = p / 4; } else { s = p / (2 * Math.PI) * Math.asin(1 / a); } return -(a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p)); }, elasticOut: function elasticOut(k) { var s; var a = 0.1; var p = 0.4; if (k === 0) return 0; if (k === 1) return 1; if (!p) { p = 0.3; } if (!a || a < 1) { a = 1; s = p / 4; } else { s = p / (2 * Math.PI) * Math.asin(1 / a); } return a * Math.pow(2, -10 * k) * Math.sin((k - s) * (2 * Math.PI) / p) + 1; }, elasticInOut: function elasticInOut(k) { var s; var a = 0.1; var p = 0.4; if (k === 0) return 0; if (k === 1) return 1; if (!p) { p = 0.3; } if (!a || a < 1) { a = 1; s = p / 4; } else { s = p / (2 * Math.PI) * Math.asin(1 / a); } if ((k *= 2) < 1) { return -0.5 * (a * Math.pow(2, 10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p)); } return a * Math.pow(2, -10 * (k -= 1)) * Math.sin((k - s) * (2 * Math.PI) / p) * 0.5 + 1; }, backIn: function backIn(k) { var s = 1.70158; return k * k * ((s + 1) * k - s); }, backOut: function backOut(k) { var s = 1.70158; return (k = k - 1) * k * ((s + 1) * k + s) + 1; }, backInOut: function backInOut(k) { var s = 1.70158 * 1.525; if ((k *= 2) < 1) { return 0.5 * (k * k * ((s + 1) * k - s)); } return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2); }, bounceIn: function bounceIn(k) { return 1 - Easing.bounceOut(1 - k); }, bounceOut: function bounceOut(k) { if ((k /= 1) < 1 / 2.75) { return 7.5625 * k * k; } else if (k < 2 / 2.75) { return 7.5625 * (k -= 1.5 / 2.75) * k + 0.75; } else if (k < 2.5 / 2.75) { return 7.5625 * (k -= 2.25 / 2.75) * k + 0.9375; } return 7.5625 * (k -= 2.625 / 2.75) * k + 0.984375; }, bounceInOut: function bounceInOut(k) { if (k < 0.5) { return Easing.bounceIn(k * 2) * 0.5; } return Easing.bounceOut(k * 2 - 1) * 0.5 + 0.5; } }; module.exports = Easing;