"use strict"; exports.__esModule = true; exports["default"] = void 0; var _dom = require("../../util/dom"); var _common = require("../../util/common"); // 计算滑动的方向 var calcDirection = function calcDirection(start, end) { var xDistance = end.x - start.x; var yDistance = end.y - start.y; // x 的距离大于y 说明是横向,否则就是纵向 if (Math.abs(xDistance) > Math.abs(yDistance)) { return xDistance > 0 ? 'right' : 'left'; } return yDistance > 0 ? 'down' : 'up'; }; // 计算2点之间的距离 var calcDistance = function calcDistance(point1, point2) { var xDistance = Math.abs(point2.x - point1.x); var yDistance = Math.abs(point2.y - point1.y); return Math.sqrt(xDistance * xDistance + yDistance * yDistance); }; var getCenter = function getCenter(point1, point2) { var x = point1.x + (point2.x - point1.x) / 2; var y = point1.y + (point2.y - point1.y) / 2; return { x: x, y: y }; }; var convertPoints = function convertPoints(touches, canvas) { if (!touches) return; var points = []; var len = touches.length; for (var i = 0; i < len; i++) { var touch = touches[i]; // x, y: 相对canvas原点的位置,clientX, clientY 相对于可视窗口的位置 var x = touch.x, y = touch.y, clientX = touch.clientX, clientY = touch.clientY; var point = void 0; // 小程序环境会有x,y if ((0, _common.isNumber)(x) || (0, _common.isNumber)(y)) { point = { x: x, y: y }; } else { // 浏览器环境再计算下canvas的相对位置 point = (0, _dom.getRelativePosition)({ x: clientX, y: clientY }, canvas); } points.push(point); } return points; }; var PRESS_DELAY = 250; var EventController = /*#__PURE__*/function () { function EventController(_ref) { var _this = this; var canvas = _ref.canvas, el = _ref.el; this._click = function (ev) { _this.emitEvent('click', ev); }; this._start = function (ev) { var points = convertPoints(ev.touches, _this.canvas); if (!points) { return; } ev.points = points; _this.emitEvent('touchstart', ev); // 防止上次的内容没有清理掉,重新reset下 _this.reset(); // 记录touch start 的时间 _this.startTime = Date.now(); // 记录touch start 的点 _this.startPoints = points; if (points.length > 1) { _this.startDistance = calcDistance(points[0], points[1]); _this.center = getCenter(points[0], points[1]); } else { // 如果touchstart后停顿250ms, 则也触发press事件 _this.pressTimeout = setTimeout(function () { // 这里固定触发press事件 var eventType = 'press'; ev.direction = 'none'; _this.emitStart(eventType, ev); _this.emitEvent(eventType, ev); _this.eventType = eventType; }, PRESS_DELAY); } }; this._move = function (ev) { var points = convertPoints(ev.touches, _this.canvas); if (!points) return; _this.clearPressTimeout(); ev.points = points; _this.emitEvent('touchmove', ev); var startPoints = _this.startPoints; if (!startPoints) return; // 多指触控 if (points.length > 1) { // touchstart的距离 var startDistance = _this.startDistance; var currentDistance = calcDistance(points[0], points[1]); ev.zoom = currentDistance / startDistance; ev.center = _this.center; // 触发缩放事件 _this.emitStart('pinch', ev); _this.emitEvent('pinch', ev); } else { var deltaX = points[0].x - startPoints[0].x; var deltaY = points[0].y - startPoints[0].y; var direction = _this.direction || calcDirection(startPoints[0], points[0]); _this.direction = direction; // 获取press或者pan的事件类型 // press 按住滑动, pan表示平移 // 如果start后立刻move,则触发pan, 如果有停顿,则触发press var eventType = _this.getEventType(points); ev.direction = direction; ev.deltaX = deltaX; ev.deltaY = deltaY; _this.emitStart(eventType, ev); _this.emitEvent(eventType, ev); // 记录最后2次move的时间和坐标,为了给swipe事件用 var prevMoveTime = _this.lastMoveTime; var now = Date.now(); // 最后2次的时间间隔一定要大于0,否则swipe没发计算 if (now - prevMoveTime > 0) { _this.prevMoveTime = prevMoveTime; _this.prevMovePoints = _this.lastMovePoints; _this.lastMoveTime = now; _this.lastMovePoints = points; } } }; this._end = function (ev) { _this.emitEnd(ev); _this.emitEvent('touchend', ev); // swipe事件处理, 在touchend之后触发 var lastMoveTime = _this.lastMoveTime; var now = Date.now(); // 做这个判断是为了最后一次touchmove后到end前,还有一个停顿的过程 // 100 是拍的一个值,理论这个值会很短,一般不卡顿的话在10ms以内 if (now - lastMoveTime < 100) { var prevMoveTime = _this.prevMoveTime || _this.startTime; var intervalTime = lastMoveTime - prevMoveTime; // 时间间隔一定要大于0, 否则计算没意义 if (intervalTime > 0) { var prevMovePoints = _this.prevMovePoints || _this.startPoints; var lastMovePoints = _this.lastMovePoints; // move速率 var velocity = calcDistance(prevMovePoints[0], lastMovePoints[0]) / intervalTime; // 0.3 是参考hammerjs的设置 if (velocity > 0.3) { ev.velocity = velocity; ev.direction = calcDirection(prevMovePoints[0], lastMovePoints[0]); _this.emitEvent('swipe', ev); } } } _this.reset(); var touches = ev.touches; // 当多指只释放了1指时也会触发end, 这时重新触发一次start if (touches && touches.length > 0) { _this._start(ev); } }; this._cancel = function (ev) { _this.emitEvent('touchcancel', ev); _this.reset(); }; // canvasEl this.canvas = canvas; this.delegateEvent(el); // 用来记录当前触发的事件 this.processEvent = {}; } var _proto = EventController.prototype; _proto.delegateEvent = function delegateEvent(canvasEl) { // 代理这几个事件 canvasEl.addEventListener('click', this._click); canvasEl.addEventListener('touchstart', this._start); canvasEl.addEventListener('touchmove', this._move); canvasEl.addEventListener('touchend', this._end); canvasEl.addEventListener('touchcancel', this._cancel); }; _proto.emitEvent = function emitEvent(type, ev) { var canvas = this.canvas; canvas.emit(type, ev); }; _proto.getEventType = function getEventType(points) { var eventType = this.eventType, canvas = this.canvas, startTime = this.startTime, startPoints = this.startPoints; if (eventType) { return eventType; } var type; var panEventListeners = canvas.__events.pan; // 如果没有pan事件的监听,默认都是press if (!panEventListeners || !panEventListeners.length) { type = 'press'; } else { // 如果有pan事件的处理,press则需要停顿250ms, 且移动距离小于10 var now = Date.now(); if (now - startTime > PRESS_DELAY && calcDistance(startPoints[0], points[0]) < 10) { type = 'press'; } else { type = 'pan'; } } this.eventType = type; return type; }; _proto.enable = function enable(eventType) { this.processEvent[eventType] = true; } // 是否进行中的事件 ; _proto.isProcess = function isProcess(eventType) { return this.processEvent[eventType]; } // 触发start事件 ; _proto.emitStart = function emitStart(type, ev) { if (this.isProcess(type)) { return; } this.enable(type); this.emitEvent(type + "start", ev); } // 触发end事件 ; _proto.emitEnd = function emitEnd(ev) { var _this2 = this; var processEvent = this.processEvent; Object.keys(processEvent).forEach(function (type) { _this2.emitEvent(type + "end", ev); delete processEvent[type]; }); }; _proto.clearPressTimeout = function clearPressTimeout() { if (this.pressTimeout) { clearTimeout(this.pressTimeout); this.pressTimeout = 0; } }; _proto.reset = function reset() { this.clearPressTimeout(); this.startTime = 0; this.startPoints = null; this.startDistance = 0; this.direction = null; this.eventType = null; this.pinch = false; this.prevMoveTime = 0; this.prevMovePoints = null; this.lastMoveTime = 0; this.lastMovePoints = null; }; return EventController; }(); var _default = EventController; exports["default"] = _default;