log.js 4.3 KB

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  1. function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; subClass.__proto__ = superClass; }
  2. /**
  3. * @fileOverview 使用度量,进行log转换
  4. * @author dxq613@gmail.com
  5. */
  6. var each = require('@antv/util/lib/each');
  7. var Base = require('./base');
  8. var Linear = require('./linear'); // 计算log
  9. function log(a, b) {
  10. if (a === 1) {
  11. return 1;
  12. }
  13. return Math.log(b) / Math.log(a);
  14. }
  15. /**
  16. * 度量的log计算
  17. * @class Scale.Log
  18. */
  19. var Log =
  20. /*#__PURE__*/
  21. function (_Linear) {
  22. _inheritsLoose(Log, _Linear);
  23. function Log() {
  24. return _Linear.apply(this, arguments) || this;
  25. }
  26. var _proto = Log.prototype;
  27. _proto._initDefaultCfg = function _initDefaultCfg() {
  28. _Linear.prototype._initDefaultCfg.call(this);
  29. this.type = 'log';
  30. /**
  31. * @override
  32. * log 的坐标点的个数控制在10个以下
  33. * @type {Number}
  34. */
  35. this.tickCount = 10;
  36. /**
  37. * 进行log计算的基数
  38. * @type {Number}
  39. */
  40. this.base = 2; // 最小的tick,仅内部使用
  41. this._minTick = null;
  42. }
  43. /**
  44. * @override
  45. */
  46. ;
  47. _proto.calculateTicks = function calculateTicks() {
  48. var self = this;
  49. var base = self.base;
  50. var minTick;
  51. if (self.min < 0) {
  52. throw new Error('The minimum value must be greater than zero!');
  53. }
  54. var maxTick = log(base, self.max);
  55. if (self.min > 0) {
  56. minTick = Math.floor(log(base, self.min));
  57. } else {
  58. var values = self.values;
  59. var positiveMin = self.max; // 查找大于0的第一个值, 如果都小于0,默认为1
  60. each(values, function (value) {
  61. if (value > 0 && value < positiveMin) {
  62. positiveMin = value;
  63. }
  64. });
  65. if (positiveMin === self.max) {
  66. positiveMin = self.max / base;
  67. }
  68. if (positiveMin > 1) {
  69. positiveMin = 1;
  70. }
  71. minTick = Math.floor(log(base, positiveMin));
  72. self._minTick = minTick;
  73. self.positiveMin = positiveMin;
  74. }
  75. var count = maxTick - minTick;
  76. var tickCount = self.tickCount;
  77. var avg = Math.ceil(count / tickCount);
  78. var ticks = [];
  79. for (var i = minTick; i < maxTick + avg; i = i + avg) {
  80. ticks.push(Math.pow(base, i));
  81. }
  82. if (self.min === 0) {
  83. ticks.unshift(0);
  84. }
  85. return ticks;
  86. } // 获取度量计算时,value占的定义域百分比
  87. ;
  88. _proto._getScalePercent = function _getScalePercent(value) {
  89. var max = this.max;
  90. var min = this.min;
  91. if (max === min) {
  92. return 0;
  93. } // 如果值小于等于0,则按照0处理
  94. if (value <= 0) {
  95. return 0;
  96. }
  97. var base = this.base;
  98. var positiveMin = this.positiveMin; // 如果min == 0, 则根据比0大的最小值,计算比例关系。这个最小值作为坐标轴上的第二个tick,第一个是0但是不显示
  99. if (positiveMin) {
  100. min = positiveMin * 1 / base;
  101. }
  102. var percent; // 如果数值小于次小值,那么就计算 value / 次小值 占整体的比例
  103. if (value < positiveMin) {
  104. percent = value / positiveMin / (log(base, max) - log(base, min));
  105. } else {
  106. percent = (log(base, value) - log(base, min)) / (log(base, max) - log(base, min));
  107. }
  108. return percent;
  109. }
  110. /**
  111. * @override
  112. */
  113. ;
  114. _proto.scale = function scale(value) {
  115. var percent = this._getScalePercent(value);
  116. var rangeMin = this.rangeMin();
  117. var rangeMax = this.rangeMax();
  118. return rangeMin + percent * (rangeMax - rangeMin);
  119. }
  120. /**
  121. * @override
  122. */
  123. ;
  124. _proto.invert = function invert(value) {
  125. var base = this.base;
  126. var max = log(base, this.max);
  127. var rangeMin = this.rangeMin();
  128. var range = this.rangeMax() - rangeMin;
  129. var min;
  130. var positiveMin = this.positiveMin;
  131. if (positiveMin) {
  132. if (value === 0) {
  133. return 0;
  134. }
  135. min = log(base, positiveMin / base);
  136. var appendPercent = 1 / (max - min) * range; // 0 到 positiveMin的占比
  137. if (value < appendPercent) {
  138. // 落到 0 - positiveMin 之间
  139. return value / appendPercent * positiveMin;
  140. }
  141. } else {
  142. min = log(base, this.min);
  143. }
  144. var percent = (value - rangeMin) / range;
  145. var tmp = percent * (max - min) + min;
  146. return Math.pow(base, tmp);
  147. };
  148. return Log;
  149. }(Linear);
  150. Base.Log = Log;
  151. module.exports = Log;