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- <pre class="prettyprint source linenums"><code>/**
- * Common utilities
- * @module glMatrix
- */
- // Configuration Constants
- export const EPSILON = 0.000001;
- export let ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array;
- export const RANDOM = Math.random;
- /**
- * Sets the type of array used when creating new vectors and matrices
- *
- * @param {Type} type Array type, such as Float32Array or Array
- */
- export function setMatrixArrayType(type) {
- ARRAY_TYPE = type;
- }
- const degree = Math.PI / 180;
- /**
- * Convert Degree To Radian
- *
- * @param {Number} a Angle in Degrees
- */
- export function toRadian(a) {
- return a * degree;
- }
- /**
- * Tests whether or not the arguments have approximately the same value, within an absolute
- * or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
- * than or equal to 1.0, and a relative tolerance is used for larger values)
- *
- * @param {Number} a The first number to test.
- * @param {Number} b The second number to test.
- * @returns {Boolean} True if the numbers are approximately equal, false otherwise.
- */
- export function equals(a, b) {
- return Math.abs(a - b) <= EPSILON*Math.max(1.0, Math.abs(a), Math.abs(b));
- }
- </code></pre>
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