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- "use strict";
- exports.__esModule = true;
- exports["default"] = void 0;
- var _dom = require("../../util/dom");
- var _common = require("../../util/common");
- // 计算滑动的方向
- var calcDirection = function calcDirection(start, end) {
- var xDistance = end.x - start.x;
- var yDistance = end.y - start.y; // x 的距离大于y 说明是横向,否则就是纵向
- if (Math.abs(xDistance) > Math.abs(yDistance)) {
- return xDistance > 0 ? 'right' : 'left';
- }
- return yDistance > 0 ? 'down' : 'up';
- }; // 计算2点之间的距离
- var calcDistance = function calcDistance(point1, point2) {
- var xDistance = Math.abs(point2.x - point1.x);
- var yDistance = Math.abs(point2.y - point1.y);
- return Math.sqrt(xDistance * xDistance + yDistance * yDistance);
- };
- var getCenter = function getCenter(point1, point2) {
- var x = point1.x + (point2.x - point1.x) / 2;
- var y = point1.y + (point2.y - point1.y) / 2;
- return {
- x: x,
- y: y
- };
- };
- var convertPoints = function convertPoints(touches, canvas) {
- if (!touches) return;
- var points = [];
- var len = touches.length;
- for (var i = 0; i < len; i++) {
- var touch = touches[i]; // x, y: 相对canvas原点的位置,clientX, clientY 相对于可视窗口的位置
- var x = touch.x,
- y = touch.y,
- clientX = touch.clientX,
- clientY = touch.clientY;
- var point = void 0; // 小程序环境会有x,y
- if ((0, _common.isNumber)(x) || (0, _common.isNumber)(y)) {
- point = {
- x: x,
- y: y
- };
- } else {
- // 浏览器环境再计算下canvas的相对位置
- point = (0, _dom.getRelativePosition)({
- x: clientX,
- y: clientY
- }, canvas);
- }
- points.push(point);
- }
- return points;
- };
- var PRESS_DELAY = 250;
- var EventController = /*#__PURE__*/function () {
- function EventController(_ref) {
- var _this = this;
- var canvas = _ref.canvas,
- el = _ref.el;
- this._click = function (ev) {
- _this.emitEvent('click', ev);
- };
- this._start = function (ev) {
- var points = convertPoints(ev.touches, _this.canvas);
- if (!points) {
- return;
- }
- ev.points = points;
- _this.emitEvent('touchstart', ev); // 防止上次的内容没有清理掉,重新reset下
- _this.reset(); // 记录touch start 的时间
- _this.startTime = Date.now(); // 记录touch start 的点
- _this.startPoints = points;
- if (points.length > 1) {
- _this.startDistance = calcDistance(points[0], points[1]);
- _this.center = getCenter(points[0], points[1]);
- } else {
- // 如果touchstart后停顿250ms, 则也触发press事件
- _this.pressTimeout = setTimeout(function () {
- // 这里固定触发press事件
- var eventType = 'press';
- ev.direction = 'none';
- _this.emitStart(eventType, ev);
- _this.emitEvent(eventType, ev);
- _this.eventType = eventType;
- }, PRESS_DELAY);
- }
- };
- this._move = function (ev) {
- var points = convertPoints(ev.touches, _this.canvas);
- if (!points) return;
- _this.clearPressTimeout();
- ev.points = points;
- _this.emitEvent('touchmove', ev);
- var startPoints = _this.startPoints;
- if (!startPoints) return; // 多指触控
- if (points.length > 1) {
- // touchstart的距离
- var startDistance = _this.startDistance;
- var currentDistance = calcDistance(points[0], points[1]);
- ev.zoom = currentDistance / startDistance;
- ev.center = _this.center; // 触发缩放事件
- _this.emitStart('pinch', ev);
- _this.emitEvent('pinch', ev);
- } else {
- var deltaX = points[0].x - startPoints[0].x;
- var deltaY = points[0].y - startPoints[0].y;
- var direction = _this.direction || calcDirection(startPoints[0], points[0]);
- _this.direction = direction; // 获取press或者pan的事件类型
- // press 按住滑动, pan表示平移
- // 如果start后立刻move,则触发pan, 如果有停顿,则触发press
- var eventType = _this.getEventType(points);
- ev.direction = direction;
- ev.deltaX = deltaX;
- ev.deltaY = deltaY;
- _this.emitStart(eventType, ev);
- _this.emitEvent(eventType, ev); // 记录最后2次move的时间和坐标,为了给swipe事件用
- var prevMoveTime = _this.lastMoveTime;
- var now = Date.now(); // 最后2次的时间间隔一定要大于0,否则swipe没发计算
- if (now - prevMoveTime > 0) {
- _this.prevMoveTime = prevMoveTime;
- _this.prevMovePoints = _this.lastMovePoints;
- _this.lastMoveTime = now;
- _this.lastMovePoints = points;
- }
- }
- };
- this._end = function (ev) {
- _this.emitEnd(ev);
- _this.emitEvent('touchend', ev); // swipe事件处理, 在touchend之后触发
- var lastMoveTime = _this.lastMoveTime;
- var now = Date.now(); // 做这个判断是为了最后一次touchmove后到end前,还有一个停顿的过程
- // 100 是拍的一个值,理论这个值会很短,一般不卡顿的话在10ms以内
- if (now - lastMoveTime < 100) {
- var prevMoveTime = _this.prevMoveTime || _this.startTime;
- var intervalTime = lastMoveTime - prevMoveTime; // 时间间隔一定要大于0, 否则计算没意义
- if (intervalTime > 0) {
- var prevMovePoints = _this.prevMovePoints || _this.startPoints;
- var lastMovePoints = _this.lastMovePoints; // move速率
- var velocity = calcDistance(prevMovePoints[0], lastMovePoints[0]) / intervalTime; // 0.3 是参考hammerjs的设置
- if (velocity > 0.3) {
- ev.velocity = velocity;
- ev.direction = calcDirection(prevMovePoints[0], lastMovePoints[0]);
- _this.emitEvent('swipe', ev);
- }
- }
- }
- _this.reset();
- var touches = ev.touches; // 当多指只释放了1指时也会触发end, 这时重新触发一次start
- if (touches && touches.length > 0) {
- _this._start(ev);
- }
- };
- this._cancel = function (ev) {
- _this.emitEvent('touchcancel', ev);
- _this.reset();
- };
- // canvasEl
- this.canvas = canvas;
- this.delegateEvent(el); // 用来记录当前触发的事件
- this.processEvent = {};
- }
- var _proto = EventController.prototype;
- _proto.delegateEvent = function delegateEvent(canvasEl) {
- // 代理这几个事件
- canvasEl.addEventListener('click', this._click);
- canvasEl.addEventListener('touchstart', this._start);
- canvasEl.addEventListener('touchmove', this._move);
- canvasEl.addEventListener('touchend', this._end);
- canvasEl.addEventListener('touchcancel', this._cancel);
- };
- _proto.emitEvent = function emitEvent(type, ev) {
- var canvas = this.canvas;
- canvas.emit(type, ev);
- };
- _proto.getEventType = function getEventType(points) {
- var eventType = this.eventType,
- canvas = this.canvas,
- startTime = this.startTime,
- startPoints = this.startPoints;
- if (eventType) {
- return eventType;
- }
- var type;
- var panEventListeners = canvas.__events.pan; // 如果没有pan事件的监听,默认都是press
- if (!panEventListeners || !panEventListeners.length) {
- type = 'press';
- } else {
- // 如果有pan事件的处理,press则需要停顿250ms, 且移动距离小于10
- var now = Date.now();
- if (now - startTime > PRESS_DELAY && calcDistance(startPoints[0], points[0]) < 10) {
- type = 'press';
- } else {
- type = 'pan';
- }
- }
- this.eventType = type;
- return type;
- };
- _proto.enable = function enable(eventType) {
- this.processEvent[eventType] = true;
- } // 是否进行中的事件
- ;
- _proto.isProcess = function isProcess(eventType) {
- return this.processEvent[eventType];
- } // 触发start事件
- ;
- _proto.emitStart = function emitStart(type, ev) {
- if (this.isProcess(type)) {
- return;
- }
- this.enable(type);
- this.emitEvent(type + "start", ev);
- } // 触发end事件
- ;
- _proto.emitEnd = function emitEnd(ev) {
- var _this2 = this;
- var processEvent = this.processEvent;
- Object.keys(processEvent).forEach(function (type) {
- _this2.emitEvent(type + "end", ev);
- delete processEvent[type];
- });
- };
- _proto.clearPressTimeout = function clearPressTimeout() {
- if (this.pressTimeout) {
- clearTimeout(this.pressTimeout);
- this.pressTimeout = 0;
- }
- };
- _proto.reset = function reset() {
- this.clearPressTimeout();
- this.startTime = 0;
- this.startPoints = null;
- this.startDistance = 0;
- this.direction = null;
- this.eventType = null;
- this.pinch = false;
- this.prevMoveTime = 0;
- this.prevMovePoints = null;
- this.lastMoveTime = 0;
- this.lastMovePoints = null;
- };
- return EventController;
- }();
- var _default = EventController;
- exports["default"] = _default;
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