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- "use strict";
- /**
- * @fileOverview convert the line to curve
- * @author dxq613@gmail.com
- */
- var Vector2 = require('./vector2');
- function getPoint(v) {
- return [v.x, v.y];
- }
- function smoothBezier(points, smooth, isLoop, constraint) {
- var cps = [];
- var prevPoint;
- var nextPoint;
- var hasConstraint = !!constraint;
- var min;
- var max;
- var point;
- var len;
- var l;
- var i;
- if (hasConstraint) {
- min = [Infinity, Infinity];
- max = [-Infinity, -Infinity];
- for (i = 0, l = points.length; i < l; i++) {
- point = getPoint(points[i]);
- Vector2.min(min, min, point);
- Vector2.max(max, max, point);
- }
- Vector2.min(min, min, constraint[0]);
- Vector2.max(max, max, constraint[1]);
- }
- for (i = 0, len = points.length; i < len; i++) {
- point = getPoint(points[i]);
- if (isLoop) {
- prevPoint = getPoint(points[i ? i - 1 : len - 1]);
- nextPoint = getPoint(points[(i + 1) % len]);
- } else {
- if (i === 0 || i === len - 1) {
- cps.push([point[0], point[1]]);
- continue;
- } else {
- prevPoint = getPoint(points[i - 1]);
- nextPoint = getPoint(points[i + 1]);
- }
- }
- var v = Vector2.sub([], nextPoint, prevPoint);
- Vector2.scale(v, v, smooth);
- var d0 = Vector2.distance(point, prevPoint);
- var d1 = Vector2.distance(point, nextPoint);
- var sum = d0 + d1;
- if (sum !== 0) {
- d0 /= sum;
- d1 /= sum;
- }
- var v1 = Vector2.scale([], v, -d0);
- var v2 = Vector2.scale([], v, d1);
- var cp0 = Vector2.add([], point, v1);
- var cp1 = Vector2.add([], point, v2);
- if (hasConstraint) {
- Vector2.max(cp0, cp0, min);
- Vector2.min(cp0, cp0, max);
- Vector2.max(cp1, cp1, min);
- Vector2.min(cp1, cp1, max);
- }
- cps.push([cp0[0], cp0[1]]);
- cps.push([cp1[0], cp1[1]]);
- }
- if (isLoop) {
- cps.push(cps.shift());
- }
- return cps;
- }
- function catmullRom2bezier(pointList, z, constraint) {
- var isLoop = !!z;
- var controlPointList = smoothBezier(pointList, 0.4, isLoop, constraint);
- var len = pointList.length;
- var d1 = [];
- var cp1;
- var cp2;
- var p;
- for (var i = 0; i < len - 1; i++) {
- cp1 = controlPointList[i * 2];
- cp2 = controlPointList[i * 2 + 1];
- p = pointList[i + 1];
- d1.push(['C', cp1[0], cp1[1], cp2[0], cp2[1], p.x, p.y]);
- }
- if (isLoop) {
- cp1 = controlPointList[len];
- cp2 = controlPointList[len + 1];
- p = pointList[0];
- d1.push(['C', cp1[0], cp1[1], cp2[0], cp2[1], p.x, p.y]);
- }
- return d1;
- }
- module.exports = {
- smooth: catmullRom2bezier
- };
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