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-     <h1 class="page-title">Source: common.js</h1>
 
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-         <article>
 
-             <pre class="prettyprint source linenums"><code>/**
 
-  * Common utilities
 
-  * @module glMatrix
 
-  */
 
- // Configuration Constants
 
- export const EPSILON = 0.000001;
 
- export let ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array;
 
- export const RANDOM = Math.random;
 
- /**
 
-  * Sets the type of array used when creating new vectors and matrices
 
-  *
 
-  * @param {Type} type Array type, such as Float32Array or Array
 
-  */
 
- export function setMatrixArrayType(type) {
 
-   ARRAY_TYPE = type;
 
- }
 
- const degree = Math.PI / 180;
 
- /**
 
-  * Convert Degree To Radian
 
-  *
 
-  * @param {Number} a Angle in Degrees
 
-  */
 
- export function toRadian(a) {
 
-   return a * degree;
 
- }
 
- /**
 
-  * Tests whether or not the arguments have approximately the same value, within an absolute
 
-  * or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
 
-  * than or equal to 1.0, and a relative tolerance is used for larger values)
 
-  *
 
-  * @param {Number} a The first number to test.
 
-  * @param {Number} b The second number to test.
 
-  * @returns {Boolean} True if the numbers are approximately equal, false otherwise.
 
-  */
 
- export function equals(a, b) {
 
-   return Math.abs(a - b) <= EPSILON*Math.max(1.0, Math.abs(a), Math.abs(b));
 
- }
 
- </code></pre>
 
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